![]() It all started because I wanted to try using the flying cars mod showcased in the above video… and the failed state that the mod was installed in caused another quest involving stealing a car to completely bug out last night. Nexus Mods and Vortex are not quite ready for primetime when it comes to Cyberpunk 2077, and it does not do a good job of making sure you have prerequisites installed. I’ve dabbled with a few mods and I think I am at the point where I either need to stop using them or try and figure out how to make them work properly. ![]() One cool feature is there is a menu open when you go to a clothing vendor that will show you appearances that you have not collected yet. Last night I picked up Johnny’s pants which are sorta copper colored and go nicely with the blue accents on the jacket and the boots. I love the jacket with the bumpy spikey bits. ![]() I shifted up my style last night as I had acquired a few new items and I am very on board with this. I cannot fully explain how much this improves my play experience to be running around the world as a cool-looking “V” rather than one that looks like a burning-crusade-era fury warrior. The single greatest change for me personally however remains the wardrobe. I think at launch there were a lot of glitchy behaviors that I just took for granted as the game rolled out in an unpolished state, and maybe assumed those mission counters were bugged as well. Last night for example I stumbled onto one where I helped my Aldecado buds on a deal gone south and through sheer intimidation kept it from ending up in bloodshed. I must have simply missed doing enough side quests to “uncloak” the next set of missions. I never understood how you could run 22 missions for Wakako for example, because I never seemed to get that many. As I complete a set, another set will show up… and I am guessing this is ultimately how you can reach those lofty numbers being tracked on each of the fixers. Right now I am in this mode of farming down the blue exclamation points on the map, which represent gigs from fixers. Maybe this was always a thing that existed and I just was too engaged in the story to notice it, but as I start to wind down the main story elements… the game seems to be presenting more and more side content to consume me. I am not sure what has changed but it seems to be much easier to find side missions as they are now showing up on my minimap. I did not realize the amount of content that I had never seen on my original playthrough and subsequent jaunts back into the game. I am still very much in a holding pattern until the drop of the New World patch on the 18th, but I’ve also gotten rather invested in Cyberpunk 2077 again.
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