I was looking at my Steam library the other day and wondering what had become of the post-apocalyptic title called Miscreated. Will output killer, victim and weapon/vehicle as well as cause of death/modifiers and factions in chat Will output playername and faction on connect/disconnect in chat Non-zone restricted bases (Bases can be build in cities for events or server specific requirements etc.) G_gameRules_faction0-6_dmg_f0-6=1.0 (Default: All 7x7 cvars are 1.0)ĭamage multiplier of faction x to faction y. " (Default: empty, meaning everyone can join)Īccess restriction to faction (semicolon seperated list) Sets the factionname and chatcommand keyword to join the faction.īe sure to select a non conflicting name. G_gameRules_faction_name0-6="factionname" Special built-in faction indexes: (built-in factions can't be disabled) The server administrator can now fully disallow basebuilding or set it to allow building of bases even in Outlaws could be allowed to damage bases while lawmen can'tĮnvironment can damage anyone (and to increase difficulty player damage to them can be halved while damage to players could be doubled) Players can damage outlaws but not lawmen Outlaw and lawmen can fight each other while the other players are unaffected Players can join a outlaw or lawmen faction Players can't damage each other and bases This system allows for example a PVE server of the following kind: We predefined the factions lawmen, outlaw, militaryĪnd corporate which can be redefined by the server administrators. Their names as well as access steamid restrictions. Server administrators can fully customize the factions by turning them on/off, the damage, The current faction can be determined with Players can additionally join factions defined by issuing a chat command "!factionname".Īfter a faction is joined it can't be left until a server restart. Players, Mutants/Animals and Bases have each been assigned a built-in factionĪnd the damage caused between those factions is controlled in detail by a damage multiplier We added a system that can support of multitude of scenarios like PVE, factions or To whitelisted servers while others are also unlocked for public servers. Nonetheless as acknowledgment of the customization requests some have been restricted However some of those settings do not represent our vision for a survival game. We added additional game rules that have been requested by server administrators, Note that do_shutdown could be short enough that not all of them would have time to be sent. A server message will be sent out at each of the following times before a scheduled restart:ġ0 minutes, 5 minutes, 3 minutes, 1 minute, 45 seconds, 30 seconds, 15 seconds When the above commands are used the server will automatically send out warning messages to all players before the server is restarted. The following would cause the server to restart in 120 seconds: Where SECONDS is the number of seconds before shutdown, from 45 to 600 To have the server restart itself on demand: In addition to the above two commands, you can also execute the following command via rcon The following would cause the server to restart approximately every 6 hours: The HOURS specified is randomized by up to 60 minutes to prevent all servers restarting at the same time by default. Instead of scheduling precise restarts you can use this to have the server restart every HOURS instead. HOURS is the maximum running time before a restart, from 0.5 to 12.0 The following would cause the server to restart four times each day: You can add multiple schedule_shutdown_utc commands to the hosting.cfg file. So, schedule_shutdown_utc 3.5 will cause the server to restart at 3:30AM UTC every day. Where HOUR is a numeric value from 0.0 to 24.0. Scale of weather speed (The weather speed is independent of day/night speed) Use 24-x for real negative offsets (as positive numbers) x | See weather pattern list (needs to be a number)Ĭan be used to disable weather/time managerĬan be used to freeze time to a specific hourĬan be used to offset time from system time on server start up.-1 | Means random pattern selection cycle (Default).The number 0 will automatically select one.Ĭan be used for constantly force a weather pattern. Mis_whitelist_remove 64BITSTEAMID // remove from whitelistĬan be used to immediately start a weather pattern by name or number. Mis_whitelist_add 64BITSTEAMID // Add to whitelist Mis_kick 64BITSTEAMID // Kick Player from server Mis_ban_remove 64BITSTEAMID // Remove from ban list Mis_ban_steamid 64BITSTEAMID // Ban Player G_gameRules_Camera 0 // Server enforced camera rules,0=both, 1=fp only, 2=tp only in vehicle G_idleKickTime 300 //How long idle before kick G_pingLimitTimer 15 // How long ping bad before kick
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