![]() I usually work every other loft, applying the lofts to the easiest sections as best I can. If you need to, split a NURBS patch, or use the Trim/split of various methods to force segments and seams to align. Additional tricks would be:ĭo your best to align your seams or segments/points so that your lofts can blend. The tips and tricks page may have a brief on it. I've also tried cutting a similar shape into a solid object and then using the rounding tool but again, no success.Īs always, any help would be greatly appreciated □ The circle is fine but it's the square version I can't manage. I then slice the profiles into the caps and try to loft or blend between the resulting shapes. I've then created 2 options - a half circle indent and then a rounded square (more like the result I want). The images just show some basic tests - I have created a basic cylinder and converted it to a NURBS surface. Specifically, it's the indent in the cap (circled) - it looks so simple. I've managed to create the models in many of the tutorials without any problems so I must be missing something! I've watched many of the FZ tutorials and have settled on this method but I'm still having trouble. I've read that SubD's are great for concepts and more sculpted forms but NURBS are better for more accurate representations like product design. I've used Subdivisions for the main shape but have found it difficult to construct the cap accurately with the same method so I am trying to use NURBS surfaces for this task. I'm trying to construct something similar to the cosmetic bottle in the picture. I'm trying to get to grips with more complex modelling tools in FZ 8.6.
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